If there is one thing I hate more than anything in the world it's being limited by my technology. In experimenting with 3Ds Max I have found that it is incredibly easy to overload my processor and crash the program, even when performing minute movements and small fluctuations. In 'Conde,' a project I have been working on for about a year (on and off), I have reached the threshold of my computers power. Considering most of my material (whether it be an electro/house track or an abstract attempt at deconstructing beats) is done in the digital arena, the programs that I use need to work seamlessly. Usually I do not hit any snags and the technology stays transparent, but every so often meyhem insues. As is the case here.
Most audio files have been loaded and assigned to their respective audio controllers, which intern mold the shape(s) I am working with into what I envision. 'Conde' has so many seperate and audio tracks that attempting to load them all would be deemed insanity. The sound structure of the full track is one of my most complex to date, so I knew that I was asking for trouble. But what does one do now? Kill the track? Rearrange the sounds? Remove shapes? All seem like horrible solutions to me. Too much work has gone into this arrangement and there is too little time left to even consider those ideas. I have a few tricks up my sleeve that may fix the issue, but if they do not work then you will see a video that just may be so unhinged that you yourself may experience 'memory issues.'
To me, that prospect seems rather exhilarating.
Results to follow...
AUTOGFTK
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